![]() There are plugins available which help to automate these tasks to some extend, eg. You can section and contour meshes as well to build curve networks etc. extracting mesh borders as polylines, rebuilding these to curves with at least degree 3 and so on. Then try to proceed to build curved nurb surfaces by eg. If your imported meshes look faceted, try to weld them using the command _Weld. _MergeAllFaces combines adjacent planar faces into one planar face, it may be less useful for your purpose. To be honest, this doesn`t simplify things but make things more complicated further down the line. _MeshToNurb does create a trimmed planar nurbs surface for every triangle. ![]() Could you post parts of your mesh geometry or show us a picture ? In general, reverse engineering meshes to clean NURBS surfaces is a job description not a fully automated task.
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